// Last updated: December 28th, 2011
// =========================================================
-bool SV_ParseClientCommand_floodcheck(entity this)
-{
- entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
- if (!timeout_status) // not while paused
+// =======================
+// Command Sub-Functions
+// =======================
+
+void ClientCommand_autoswitch(entity caller, int request, int argc)
+{
+ switch (request)
{
- if (time <= (store.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+ case CMD_REQUEST_COMMAND:
{
- store.cmd_floodcount += 1;
- if (store.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) return false; // too much spam, halt
+ if (argv(1) != "")
+ {
+ CS_CVAR(caller).cvar_cl_autoswitch = InterpretBoolean(argv(1));
+ sprint(caller, strcat("^1autoswitch is currently turned ", (CS_CVAR(caller).cvar_cl_autoswitch ? "on" : "off"), ".\n"));
+ return;
+ }
}
- else
+
+ default:
+ sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
+ case CMD_REQUEST_USAGE:
{
- store.cmd_floodtime = time;
- store.cmd_floodcount = 1;
+ sprint(caller, "\nUsage:^3 cmd autoswitch <selection>\n");
+ sprint(caller, " Where <selection> controls if autoswitch is on or off.\n");
+ return;
}
}
- return true; // continue, as we're not flooding yet
}
-
-// =======================
-// Command Sub-Functions
-// =======================
-
-void ClientCommand_autoswitch(entity caller, int request, int argc)
+void ClientCommand_clear_ignores(entity caller, int request)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (argv(1) != "")
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!advanced)
{
- CS_CVAR(caller).autoswitch = InterpretBoolean(argv(1));
- sprint(caller, strcat("^1autoswitch is currently turned ", (CS_CVAR(caller).autoswitch ? "on" : "off"), ".\n"));
+ sprint(caller, "You don't have a stats UID, unable to clear your ignore list.\n");
return;
}
+
+ ignore_clearall(caller);
+ sprint(caller, "All permanent ignores cleared!\n");
+ return;
}
default:
- sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd autoswitch selection\n");
- sprint(caller, " Where 'selection' controls if autoswitch is on or off.\n");
+ sprint(caller, "\nUsage:^3 cmd clear_ignores\n");
+ sprint(caller, " Removes all existing ignored clients whose are kept out of personal chat log.\n");
return;
}
}
else if (teamplay && !autocvar_sv_spectate && !(Player_GetForcedTeamIndex(caller) > 0))
{
TRANSMUTE(Observer, caller); // really?
- stuffcmd(caller, "menu_showteamselect\n");
+ stuffcmd(caller, "team_selection_show\n");
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd clientversion version\n");
- sprint(caller, " Where 'version' is the game version reported by caller.\n");
+ sprint(caller, "\nUsage:^3 cmd clientversion <version>\n");
+ sprint(caller, " Where <version> is the game version reported by caller.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd mv_getpicture mapid\n");
- sprint(caller, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n");
+ sprint(caller, "\nUsage:^3 cmd mv_getpicture <mapid>\n");
+ sprint(caller, " Where <mapid> is the id number of the map to request an image of on the map vote selection menu.\n");
return;
}
}
{
case CMD_REQUEST_COMMAND:
{
- if (!autocvar_g_waypointeditor)
+ if (!waypointeditor_enabled)
{
sprint(caller, "ERROR: this command works only if the waypoint editor is on\n");
return;
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
- sprint(caller, " Where 'action' can be:\n");
- sprint(caller, " ^5spawn^7: spawns a waypoint at player's position\n");
- sprint(caller, " ^5remove^7: removes player's nearest waypoint\n");
- sprint(caller, " ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
- sprint(caller, " ^5saveall^7: saves all waypoints and links to file\n");
- sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n");
- sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+ sprint(caller, "\nUsage:^3 cmd wpeditor <action>\n");
+ sprint(caller, " Where <action> can be:\n");
+ sprint(caller, " ^2spawn^7: spawns a waypoint at player's position\n");
+ sprint(caller, " ^2remove^7: removes player's nearest waypoint\n");
+ sprint(caller, " ^2unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+ sprint(caller, " ^2saveall^7: saves all waypoints and links to file\n");
+ sprint(caller, " ^2relinkall^7: relinks all waypoints as if they were respawned\n");
+ sprint(caller, " ^2spawn crosshair^7: spawns a waypoint at crosshair's position\n");
sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
- sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
- sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
- sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+ sprint(caller, " ^2spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+ sprint(caller, " ^2spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+ sprint(caller, " ^2spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
- sprint(caller, " ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
- sprint(caller, " ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
- sprint(caller, " ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
- sprint(caller, " ^5symorigin get|set\n");
- sprint(caller, " ^5symorigin get|set p1 p2 ... pX\n");
- sprint(caller, " ^5symaxis get|set p1 p2\n");
- sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+ sprint(caller, " ^2hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
+ sprint(caller, " ^2hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
+ sprint(caller, " ^2lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
+ sprint(caller, " ^2symorigin get|set\n");
+ sprint(caller, " ^2symorigin get|set <p1> <p2> ... <pX>\n");
+ sprint(caller, " ^2symaxis get|set <p1> <p2>\n");
+ sprint(caller, " ^7 where <p1> <p2> ... <pX> are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
" so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
- sprint(caller, " See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
+ sprint(caller, " See ^5wpeditor_menu^7 for a selectable list of various commands and useful settings to edit waypoints.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_ignore(entity caller, int request, int argc, string command)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (argc >= 2)
+ {
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!argv(1) || argv(1) == "")
+ {
+ sprint(caller, "This command requires an argument. Use a player's name or their ID from the ^2status^7 command.\n");
+ return;
+ }
+
+ entity ignore_to = GetIndexedEntity(argc, 1);
+ float ignore_accepted = VerifyClientEntity(ignore_to, true, false);
+
+ if (ignore_accepted > 0 && IS_REAL_CLIENT(ignore_to)) // the target is a real client
+ {
+ if (ignore_to != caller) // and we're allowed to ignore them heh
+ {
+ if(ignore_playerinlist(ignore_to, caller))
+ {
+ sprint(caller, ignore_to.netname, " ^7is already ignored!\n");
+ return;
+ }
+
+ // advanced ignore mode, works if both the player and the sender have a stats UID
+ if(advanced && ignore_to.crypto_idfp && ignore_to.crypto_idfp != "")
+ {
+ for(int j = 0; j < IGNORE_MAXPLAYERS; ++j)
+ {
+ string pos = db_get(ServerProgsDB, strcat("/ignore/", caller.crypto_idfp, "/", ftos(j)));
+ if(pos == "")
+ {
+ db_put(ServerProgsDB, strcat("/ignore/", caller.crypto_idfp, "/", ftos(j)), ignore_to.crypto_idfp);
+ sprint(caller, "You will no longer receive messages from ", ignore_to.netname, "^7, use ^2unignore^7 to hear them again.\n");
+ return;
+ }
+ }
+
+ sprint(caller, "You may only ignore up to ", ftos(IGNORE_MAXPLAYERS), " players, remove one before trying again.\n");
+ return;
+ }
+
+ if(caller.ignore_list)
+ strunzone(caller.ignore_list);
+ caller.ignore_list = strzone(cons(caller.ignore_list, ftos(etof(ignore_to))));
+
+ sprint(caller, "You no longer receive messages from ", ignore_to.netname, "^7, use ^2unignore^7 to hear them again.\n");
+ }
+ else { sprint(caller, "You can't ^2ignore^7 yourself.\n"); }
+ }
+ else { print_to(caller, strcat("ignore: ", GetClientErrorString(ignore_accepted, argv(1)), ".\nUnable to ignore this player, check their ID.")); }
+
+ return;
+ }
+ }
+
+ default:
+ sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd ignore <client>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to ignore keeping out of personal chat log.\n");
return;
}
}
else if(time < CS(caller).jointime + MIN_SPEC_TIME)
CS(caller).autojoin_checked = -1;
}
+ CS(caller).parm_idlesince = time;
return; // never fall through to usage
}
}
}
-void ClientCommand_ready(entity caller, int request) // todo: anti-spam for toggling readyness
+void ClientCommand_ready(entity caller, int request)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (IS_CLIENT(caller))
+ if (warmup_stage || g_race_qualifying == 2)
+ if (IS_PLAYER(caller) || INGAME_JOINED(caller))
{
- if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+ if (caller.ready) // toggle
{
- if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
- {
- if (time < game_starttime) // game is already restarting
- return;
- if (caller.ready) // toggle
- {
- caller.ready = false;
- if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
- }
- else
- {
- caller.ready = true;
- if(IS_PLAYER(caller) || caller.caplayer == 1)
- bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
- }
-
- // cannot reset the game while a timeout is active!
- if (!timeout_status) ReadyCount();
- }
- else
- {
- sprint(caller, "^1Game has already been restarted\n");
- }
+ caller.ready = false;
+ bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
}
+ else
+ {
+ caller.ready = true;
+ bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
+ }
+ ReadyCount();
}
return; // never fall through to usage
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd say_team <message>\n");
- sprint(caller, " Where 'message' is the string of text to say.\n");
+ sprint(caller, " Where <message> is the string of text to say.\n");
return;
}
}
sprint(caller, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
return;
}
- float selection;
- switch (argv(1))
- {
- case "red":
- {
- selection = NUM_TEAM_1;
- break;
- }
- case "blue":
- {
- selection = NUM_TEAM_2;
- break;
- }
- case "yellow":
- {
- selection = NUM_TEAM_3;
- break;
- }
- case "pink":
- {
- selection = NUM_TEAM_4;
- break;
- }
- case "auto":
- {
- selection = (-1);
- break;
- }
- default:
- {
- return;
- }
- }
- if (caller.team == selection && selection != -1 && !IS_DEAD(caller))
+
+ float team_num = Team_ColorToTeam(argv(1));
+ if (team_num == -1) // invalid
+ return;
+ if (caller.team == team_num && team_num && !IS_DEAD(caller))
{
sprint(caller, "^7You already are on that team.\n");
return;
sprint(caller, "^1You cannot change team, forbidden by the server.\n");
return;
}
- if ((selection != -1) && autocvar_g_balance_teams &&
- autocvar_g_balance_teams_prevent_imbalance)
+ if (team_num && autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
entity balance = TeamBalance_CheckAllowedTeams(caller);
TeamBalance_GetTeamCounts(balance, caller);
- if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
+ if ((Team_IndexToBit(Team_TeamToIndex(team_num)) &
TeamBalance_FindBestTeams(balance, caller, false)) == 0)
{
Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
}
TeamBalance_Destroy(balance);
}
- ClientKill_TeamChange(caller, selection);
+ if (team_num)
+ ClientKill_TeamChange(caller, team_num);
+ else // auto
+ ClientKill_TeamChange(caller, -1);
+
if (!IS_PLAYER(caller))
{
caller.team_selected = true; // avoids asking again for team selection on join
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd selectteam team\n");
- sprint(caller, " Where 'team' is the prefered team to try and join.\n");
- sprint(caller, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
+ sprint(caller, "\nUsage:^3 cmd selectteam <team>\n");
+ sprint(caller, " Where <team> is the prefered team to try and join.\n");
+ sprint(caller, " Full list of options here: red, blue, yellow, pink, auto.\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
sprint(caller, "\nUsage:^3 cmd selfstuff <command>\n");
- sprint(caller, " Where 'command' is the string to be stuffed to your client.\n");
+ sprint(caller, " Where <command> is the string to be stuffed to your client.\n");
return;
}
}
}
-void ClientCommand_sentcvar(entity caller, int request, int argc, string command)
+void ClientCommand_sentcvar(entity caller, int request, int argc)
{
switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (argv(1) != "")
+ if (argc >= 3)
{
- // float tokens;
- string s;
-
+ // NOTE: client-side settings do not exist on the server, this functionality has been deprecated
+ #if 0
if (argc == 2) // undefined cvar: use the default value on the server then
{
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
+ string s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
tokenize_console(s);
}
+ #endif
GetCvars(caller, CS_CVAR(caller), 1);
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd sentcvar <cvar>\n");
- sprint(caller, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
+ sprint(caller, "\nUsage:^3 cmd sentcvar <cvar> <arguments>\n");
+ sprint(caller, " Where <cvar> is the cvar plus arguments to send to the server.\n");
return;
}
}
if(IS_SPEC(caller) || IS_OBSERVER(caller))
{
entity client = GetFilteredEntity(argv(1));
- int spec_accepted = VerifyClientEntity(client, false, false);
+ float spec_accepted = VerifyClientEntity(client, false, false);
if(spec_accepted > 0 && IS_PLAYER(client))
{
bool caller_is_observer = (IS_OBSERVER(caller));
sprint(caller, "Can't spectate ", argv(1), "^7\n");
}
else
- sprint(caller, "cmd spectate client only works when you are spectator/observer\n");
+ sprint(caller, "cmd spectate <client> only works when you are spectator/observer\n");
return;
}
default:
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd spectate [client]\n");
- sprint(caller, " Where 'client' can be the player to spectate.\n");
+ sprint(caller, "\nUsage:^3 cmd spectate [<client>]\n");
+ sprint(caller, " Where <client> can be the player to spectate.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd suggestmap map\n");
- sprint(caller, " Where 'map' is the name of the map to suggest.\n");
+ sprint(caller, "\nUsage:^3 cmd suggestmap <map>\n");
+ sprint(caller, " Where <map> is the name of the map to suggest.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd tell client <message>\n");
- sprint(caller, " Where 'client' is the entity number or name of the player to send 'message' to.\n");
+ sprint(caller, "\nUsage:^3 cmd tell <client> <message>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to send <message> to.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_unignore(entity caller, int request, int argc, string command)
+{
+ switch (request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if (argc >= 2)
+ {
+ bool advanced = (caller.crypto_idfp && caller.crypto_idfp != "");
+
+ if(!argv(1) || argv(1) == "")
+ {
+ sprint(caller, "This command requires an argument. Use a player's name or their ID from the ^2status^7 command.\n");
+ return;
+ }
+
+ entity unignore_to = GetIndexedEntity(argc, 1);
+ float unignore_accepted = VerifyClientEntity(unignore_to, true, false);
+
+ if (unignore_accepted > 0 && IS_REAL_CLIENT(unignore_to)) // the target is a real client
+ {
+ if (unignore_to != caller)
+ {
+ string mylist = ignore_removefromlist(caller, unignore_to);
+ if(!advanced)
+ {
+ if(caller.ignore_list)
+ strunzone(caller.ignore_list);
+
+ caller.ignore_list = strzone(mylist);
+ }
+
+ sprint(caller, "You can now receive messages from ", unignore_to.netname, " ^7again.\n");
+ return;
+ }
+ else { sprint(caller, "You can't ^2unignore^7 yourself.\n"); }
+ }
+ else { print_to(caller, strcat("unignore: ", GetClientErrorString(unignore_accepted, argv(1)), ".\nUnable to stop ignoring this player, check their ID.")); }
+
+ return;
+ }
+ }
+
+ default:
+ sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(caller, "\nUsage:^3 cmd unignore <client>\n");
+ sprint(caller, " Where <client> is the entity number or name of the player to stop ignoring when is keeping out of personal chat log.\n");
return;
}
}
sprint(caller, sprintf("Incorrect parameters for ^2%s^7\n", argv(0)));
case CMD_REQUEST_USAGE:
{
- sprint(caller, "\nUsage:^3 cmd voice messagetype <soundname>\n");
- sprint(caller, " 'messagetype' is the type of broadcast to do, like team only or such,\n");
- sprint(caller, " and 'soundname' is the string/filename of the sound/voice message to play.\n");
+ sprint(caller, "\nUsage:^3 cmd voice <voicetype> [<message>]\n");
+ sprint(caller, " <voicetype> is the type of voice message, it can be one of these:\n");
+ sprint(caller, sprintf(" %s\n", allvoicesamples));
+ sprint(caller, " and <message> is the text message to send.\n");
return;
}
}
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
#define CLIENT_COMMANDS(ent, request, arguments, command) \
CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(ent, request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("clear_ignores", ClientCommand_clear_ignores(ent, request), "Remove all existing ignored clients") \
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(ent, request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("ignore", ClientCommand_ignore(ent, request, arguments, command), "Ignore a client in the game keeping out of personal chat log for a match") \
CLIENT_COMMAND("join", ClientCommand_join(ent, request), "Become a player in the game") \
CLIENT_COMMAND("kill", ClientCommand_kill(ent, request), "Become a member of the dead") \
CLIENT_COMMAND("minigame", ClientCommand_minigame(ent, request, arguments, command), "Start a minigame") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(ent, request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("selectteam", ClientCommand_selectteam(ent, request, arguments), "Attempt to choose a team to join into") \
CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(ent, request, command), "Stuffcmd a command to your own client") \
- CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(ent, request, arguments), "New system for sending a client cvar to the server") \
CLIENT_COMMAND("spectate", ClientCommand_spectate(ent, request), "Become an observer") \
CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(ent, request, arguments), "Suggest a map to the mapvote at match end") \
CLIENT_COMMAND("tell", ClientCommand_tell(ent, request, arguments, command), "Send a message directly to a player") \
CLIENT_COMMAND("voice", ClientCommand_voice(ent, request, arguments, command), "Send voice message via sound") \
+ CLIENT_COMMAND("unignore", ClientCommand_unignore(ent, request, arguments, command), "Remove an existing ignored player") \
CLIENT_COMMAND("wpeditor", ClientCommand_wpeditor(ent, request, arguments), "Waypoint editor commands") \
/* nothing */
case "prespawn": break; // handled by engine in host_cmd.c
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c
- case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
+ case "say": case "say_team": case "tell": break; // chat has its own flood control in chat.qc
+ case "color": case "topcolor": case "bottomcolor": // handled by engine in host_cmd.c
+ if(!IS_CLIENT(this)) // on connection
+ {
+ // since gamecode doesn't have any calls earlier than this, do the connecting message here
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
+ }
+ if(teamplay)
+ return;
+ break;
case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
+ // on connection, client sends all of these
+ case "name": case "rate": case "rate_burstsize": case "playermodel": case "playerskin": case "clientversion":
+ if(!IS_CLIENT(this)) break;
+ // else fall through to default: flood control
default:
- if (SV_ParseClientCommand_floodcheck(this)) break; // "true": continue, as we're not flooding yet
- else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
+ if (!timeout_status) // not while paused
+ {
+ entity store = IS_CLIENT(this) ? CS(this) : this; // unfortunately, we need to store these on the client initially
+ // this is basically the same as the chat flood control
+ if (time < store.cmd_floodtime)
+ {
+ sprint(this, strcat("^3CMD FLOOD CONTROL: wait ^1", ftos(store.cmd_floodtime - time), "^3 seconds, command was: ", command, "\n"));
+ return; // too much spam, halt
+ }
+ else
+ store.cmd_floodtime = max(time - autocvar_sv_clientcommand_antispam_count * autocvar_sv_clientcommand_antispam_time, store.cmd_floodtime) + autocvar_sv_clientcommand_antispam_time;
+ }
+ break; // continue, as we're not flooding yet
}
/* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
sprint(this, "\nCommon networked commands:\n");
CommonCommand_macro_help(this);
- sprint(this, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n");
- sprint(this, "For help about a specific command, type cmd help COMMAND\n");
+ sprint(this, "\nUsage:^3 cmd <command>^7, where possible commands are listed above.\n");
+ sprint(this, "For help about a specific command, type cmd help <command>\n");
return;
}
else if (CommonCommand_macro_usage(argc, this)) // Instead of trying to call a command, we're going to see detailed information about it