-#include "../../common/command/command.qh"
+#include "common.qh"
+#include <common/command/command.qh>
#include "common.qh"
#include "../scores.qh"
-#include "../../common/monsters/all.qh"
-#include "../../common/notifications.qh"
-#include "../../lib/warpzone/common.qh"
+#include <common/monsters/all.qh>
+#include <common/notifications/all.qh>
+#include <lib/warpzone/common.qh>
// ====================================================
void CommonCommand_editmob(int request, entity caller, int argc)
{
- SELFPARAM();
switch (request)
{
case CMD_REQUEST_COMMAND:
if (caller)
{
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+ makevectors(caller.v_angle);
+ WarpZone_TraceLine(caller.origin + caller.view_ofs, caller.origin + caller.view_ofs + v_forward * 100, MOVE_NORMAL, caller);
}
entity mon = trace_ent;
if (!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
if (MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
if (caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
- if (caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
- if (caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
+ if (STAT(FROZEN, caller)) { print_to(caller, "You can't spawn monsters while frozen"); return; }
+ if (IS_DEAD(caller)) { print_to(caller, "You can't spawn monsters while dead"); return; }
if (tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
if (tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }