+#include "../../common/command/command.qh"
#include "common.qh"
-#include "../../common/counting.qh"
+#include "../scores.qh"
+
+#include "../../common/monsters/all.qh"
+#include "../../common/notifications.qh"
+#include "../../lib/warpzone/common.qh"
// ====================================================
if(to)
sprint(to, strcat(input, "\n"));
else
- print(input, "\n");
+ LOG_INFO(input, "\n");
}
// ==========================================
// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
void timeout_handler_reset()
-{
+{SELFPARAM();
timeout_caller = world;
timeout_time = 0;
timeout_leadtime = 0;
}
void timeout_handler_think()
-{
+{SELFPARAM();
entity tmp_player;
switch(timeout_status)
}
}
+void CommonCommand_editmob(int request, entity caller, int argc)
+{SELFPARAM();
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ if(autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
+ // no checks for g_monsters here, as it may be toggled mid match which existing monsters
+
+ if(caller)
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+ }
+
+ entity mon = trace_ent;
+ bool is_visible = IS_MONSTER(mon);
+ string argument = argv(2);
+
+ switch(argv(1))
+ {
+ case "name":
+ {
+ if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if(!argument) { break; } // escape to usage
+ if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+
+ string mon_oldname = mon.monster_name;
+
+ mon.monster_name = argument;
+ if(mon.sprite) { WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null); }
+ print_to(caller, sprintf("Your pet '%s' is now known as '%s'", mon_oldname, mon.monster_name));
+ return;
+ }
+ case "spawn":
+ {
+ if(!caller) { print_to(caller, "Only players can spawn monsters"); return; }
+ if(!argv(2)) { break; } // escape to usage
+
+ int moveflag, tmp_moncount = 0;
+ string arg_lower = strtolower(argument);
+ moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
+ ret_string = "Monster spawning is currently disabled by a mutator";
+
+ if(arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
+
+ FOR_EACH_MONSTER(mon) { if(mon.realowner == caller) ++tmp_moncount; }
+
+ if(!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
+ if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
+ if(!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
+ if(MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
+ if(caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
+ if(caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
+ if(caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
+ if(tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
+ if(tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
+
+ bool found = false;
+ for(int i = MON_FIRST; i <= MON_LAST; ++i)
+ {
+ mon = get_monsterinfo(i);
+ if(mon.netname == arg_lower) { found = true; break; }
+ }
+
+ if(!found && arg_lower != "random") { print_to(caller, "Invalid monster"); return; }
+
+ totalspawned += 1;
+ WarpZone_TraceBox (CENTER_OR_VIEWOFS(caller), caller.mins, caller.maxs, CENTER_OR_VIEWOFS(caller) + v_forward * 150, true, caller);
+ mon = spawnmonster(arg_lower, 0, caller, caller, trace_endpos, false, false, moveflag);
+ print_to(caller, strcat("Spawned ", mon.monster_name));
+ return;
+ }
+ case "kill":
+ {
+ if(!caller) { print_to(caller, "Only players can kill monsters"); return; }
+ if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+
+ Damage (mon, world, world, mon.health + mon.max_health + 200, DEATH_KILL.m_id, mon.origin, '0 0 0');
+ print_to(caller, strcat("Your pet '", mon.monster_name, "' has been brutally mutilated"));
+ return;
+ }
+ case "skin":
+ {
+ if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if(!argument) { break; } // escape to usage
+ if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if(mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
+
+ mon.skin = stof(argument);
+ print_to(caller, strcat("Monster skin successfully changed to ", ftos(mon.skin)));
+ return;
+ }
+ case "movetarget":
+ {
+ if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if(!argument) { break; } // escape to usage
+ if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+
+ mon.monster_moveflags = stof(argument);
+ print_to(caller, strcat("Monster move target successfully changed to ", ftos(mon.monster_moveflags)));
+ return;
+ }
+ case "butcher":
+ {
+ if(caller) { print_to(caller, "This command is not available to players"); return; }
+ if(MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(ret_string, "\n"); return; }
+
+ int tmp_remcount = 0;
+ entity tmp_entity;
+
+ FOR_EACH_MONSTER(tmp_entity) { Monster_Remove(tmp_entity); ++tmp_remcount; }
+
+ monsters_total = monsters_killed = totalspawned = 0;
+
+ print_to(caller, (tmp_remcount) ? sprintf("Killed %d monster%s", tmp_remcount, (tmp_remcount == 1) ? "" : "s") : "No monsters to kill");
+ return;
+ }
+ }
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " editmob command [arguments]"));
+ print_to(caller, " Where 'command' can be butcher spawn skin movetarget kill name");
+ print_to(caller, " spawn, skin, movetarget and name require 'arguments'");
+ print_to(caller, " spawn also takes arguments list and random");
+ print_to(caller, " Monster will follow owner if third argument of spawn command is not defined");
+ return;
+ }
+ }
+}
+
void CommonCommand_info(float request, entity caller, float argc)
{
switch(request)
return;
}
- default: dprint("timeout status was inactive, but this code was executed anyway?"); return;
+ default: LOG_TRACE("timeout status was inactive, but this code was executed anyway?"); return;
}
}
}
{
if(caller) { caller.allowed_timeouts -= 1; }
- bprint(GetCallerName(caller), " ^7called a timeout", (caller ? strcat(" (", ftos(caller.allowed_timeouts), " timeout(s) left)") : ""), "!\n"); // write a bprint who started the timeout (and how many they have left)
+ // write a bprint who started the timeout (and how many they have left)
+ bprint(GetCallerName(caller), " ^7called a timeout", (caller ? strcat(" (", ftos(caller.allowed_timeouts), " timeout(s) left)") : ""), "!\n");
timeout_status = TIMEOUT_LEADTIME;
timeout_caller = caller;