float timeout_time; // contains the time in seconds that the active timeout has left
float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts)
.float allowed_timeouts; // contains the number of allowed timeouts for each player
-.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
+.vector lastV_angle; // used when pausing the game in order to force the player to keep their old view angle fixed
// allow functions to be used in other code like world.qc and teamplay.qc
void timeout_handler_think(entity this);