#pragma once
-#include <common/command/command.qh>
+#include <common/command/_mod.qh>
REGISTRY(COMMON_COMMANDS, BITS(7))
#define COMMON_COMMANDS_from(i) _COMMON_COMMANDS_from(i, NULL)
REGISTER_REGISTRY(COMMON_COMMANDS)
#include "vote.qh"
#include <common/monsters/spawn.qh>
-#include <common/command/generic.qh>
-#include <common/command/command.qh>
+#include <common/command/_mod.qh>
// ============================================================
// Shared declarations for server commands, written by Samual
.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
// allow functions to be used in other code like g_world.qc and teamplay.qc
-void timeout_handler_think();
+void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
void CommonCommand_macro_write_aliases(float fh);
// ==========================================
// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
-void timeout_handler_reset();
+void timeout_handler_reset(entity this);
-void timeout_handler_think();
+void timeout_handler_think(entity this);
// ===================================================
// Common commands used in both sv_cmd.qc and cmd.qc