+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../common/constants.qh"
+ #include "../../common/util.qh"
+ #include "../../common/counting.qh"
+ #include "../../common/monsters/monsters.qh"
+ #include "../defs.qh"
+ #include "../../common/mapinfo.qh"
+ #include "getreplies.qh"
+ #include "../race.qh"
+#endif
+
// =========================================================
// Reply messages for common commands, re-worked by Samual
// Last updated: December 30th, 2011
string getladder()
{
- float i, j, k, uidcnt = 0, thiscnt;
+ int i, j, k, uidcnt = 0, thiscnt;
string s, temp_s, rr, myuid, thisuid;
- if(g_cts)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
+ rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
for(k = 0; k < MapInfo_count; ++k)
{
string getmaplist()
{
string maplist = "", col;
- float i, argc;
+ int i, argc;
argc = tokenize_console(autocvar_g_maplist);
for(i = 0; i < argc; ++i)
{
if(MapInfo_CheckMap(argv(i)))
{
- if(mod(i, 2)) { col = "^2"; }
+ if(i % 2) { col = "^2"; }
else { col = "^3"; }
maplist = sprintf("%s%s%s ", maplist, col, argv(i));
}
(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
)
{
- newmaps = TRUE;
- if(mod(i, 2)) { col = "^4*"; }
+ newmaps = true;
+ if(i % 2) { col = "^4*"; }
else { col = "^5*"; }
}
else
{
- if(mod(i, 2)) { col = "^2"; }
+ if(i % 2) { col = "^2"; }
else { col = "^3"; }
}
}
MapInfo_ClearTemps();
- return sprintf("^7Maps available%s: %s\n", (newmaps ? " (New maps have asterisks marked in blue)" : ""), lsmaps);
+ return sprintf("^7Maps available (%d)%s: %s\n", tokenize_console(lsmaps), (newmaps ? " (New maps have asterisks marked in blue)" : ""), lsmaps);
+}
+
+string getmonsterlist()
+{
+ string monsterlist = "", col;
+
+ for(int i = MON_FIRST; i <= MON_LAST; ++i)
+ {
+ if(i % 2) { col = "^2"; }
+ else { col = "^3"; }
+ monsterlist = sprintf("%s%s%s ", monsterlist, col, (get_monsterinfo(i)).netname);
+ }
+
+ return sprintf("^7Monsters available: %s\n", monsterlist);
}