// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: December 25th, 2011
+// Last updated: December 28th, 2011
// =====================================================
// used by GameCommand_make_mapinfo()
cvar_set("timelimit", ftos(new / 60));
}
-// used by GameCommand_modelbug() // Samual: is this even needed?
-float g_clientmodel_genericsendentity (entity to, float sf);
-void modelbug_make_svqc();
-void modelbug_make_csqc()
-{
- Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
- self.think = modelbug_make_svqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin - '0 0 8');
-}
-void modelbug_make_svqc()
-{
- self.SendEntity = func_null;
- self.think = modelbug_make_csqc;
- self.nextthink = time + 1;
- setorigin(self, self.origin + '0 0 8');
-}
-void modelbug()
-{
- entity e;
- e = spawn();
- setorigin(e, nextent(world).origin);
- precache_model("models_portal.md3");
- setmodel(e, "models/portal.md3");
- e.think = modelbug_make_svqc;
- e.nextthink = time + 1;
-}
-
// =======================
// Command Sub-Functions
}
}
-void GameCommand_modelbug(float request) // legacy
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- modelbug();
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd modelbug\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
void GameCommand_moveplayer(float request, float argc)
{
switch(request)
}
}
-void GameCommand_onslaught_updatelinks(float request) // legacy // should this be here? Perhaps some mutatorhook call instead....
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- onslaught_updatelinks();
- print("ONS links updated\n");
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
void GameCommand_playerdemo(float request, float argc) // mostly legacy
{
switch(request)
SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, world), "Prints a list of all changed server cvars") \
- SERVER_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, world), "Prints a list of all changed gameplay cvars") \
SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("info", CommonCommand_info(request, world, arguments), "Request for unique server information set up by admin") \
- SERVER_COMMAND("ladder", CommonCommand_ladder(request, world), "Get information about top players if supported") \
SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("lsmaps", CommonCommand_lsmaps(request, world), "List maps which can be used with the current game mode") \
- SERVER_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, world), "List maps which have no records or are seemingly unplayed yet") \
SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("maplist", CommonCommand_maplist(request, world), "Display full server maplist reply") \
- SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "Debugging tool for developers with weapon models") \
SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("rankings", CommonCommand_rankings(request, world), "Print information about rankings") \
- SERVER_COMMAND("records", CommonCommand_records(request, world), "List top 10 records for the current map") \
SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("teamstatus", CommonCommand_teamstatus(request, world), "Show information about player and team scores") \
- SERVER_COMMAND("time", CommonCommand_time(request, world), "Print different formats/readouts of time") \
- SERVER_COMMAND("timein", CommonCommand_timein(request, world), "Resume the game from being paused with a timeout") \
- SERVER_COMMAND("timeout", CommonCommand_timeout(request, world), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") \
- SERVER_COMMAND("who", CommonCommand_who(request, world, arguments), "Display detailed client information about all players") \
/* nothing */
void GameCommand_macro_help()
return FALSE;
}
+
+void GameCommand_macro_write_aliases(float fh)
+{
+ #define SERVER_COMMAND(name,function,description) \
+ { CMD_Write_Alias("qc_cmd_sv", name, description); }
+
+ SERVER_COMMANDS(0, 0, "")
+ #undef SERVER_COMMAND
+
+ return;
+}
// =========================================
{
if(argc == 1)
{
- print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+ print("\nServer console commands:\n");
GameCommand_macro_help();
+ print("\nBanning commands:\n");
GameCommand_Ban("help");
- GenericCommand("help");
- print("For help about specific commands, type sv_cmd help COMMAND\n");
+
+ print("\nCommon networked commands:\n");
+ CommonCommand_macro_help(world);
+
+ print("\nGeneric commands shared by all programs:\n");
+ GenericCommand_macro_help();
+
+ print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
+ print("For help about a specific command, type sv_cmd help COMMAND\n");
+
return;
}
- else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if(CommonCommand_macro_usage(argc, world)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
+ else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
+ {
+ return;
+ }
+ else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
{
return;
}
}
else if(GameCommand_Ban(command))
{
- return; // handled by server/ipban.qc
+ return; // handled by server/command/ipban.qc
+ }
+ else if(CommonCommand_macro_command(argc, world, command))
+ {
+ return; // handled by server/command/common.qc
}
else if(GenericCommand(command))
{
- return; // handled by common/gamecommand.qc
+ return; // handled by common/command/generic.qc
}
else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{