tmp_entity = spawn();
if (argv(1) == "w")
{
- int slot = 0;
- _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
}
else
{
tmp_entity = spawn();
if (argv(1) == "w")
{
- int slot = 0;
- _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
}
else
{