#include "vote.qh"
-#include <common/command/command.qh>
+#include <common/command/_mod.qh>
#include "vote.qh"
#include "common.qh"
#include "../round_handler.qh"
#include "../scores.qh"
-#include "../mutators/all.qh"
+#include "../mutators/_mod.qh"
#include <common/constants.qh>
#include <common/mapinfo.qh>
continue;
}
if (it.team_saved) it.team = it.team_saved;
- if (it.flags & FL_PROJECTILE) remove(it); // remove any projectiles left
+ if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
});
// Waypoints and assault start come LAST
restart_mapalreadyrestarted = true;
reset_map(true);
Score_ClearAll();
- remove(this);
+ delete(this);
}
// Forces a restart of the game without actually reloading the map // this is a mess...