restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
// disable the warmup global for the server
+ if(warmup_stage)
+ localcmd("\nsv_hook_warmupend\n");
warmup_stage = 0; // once the game is restarted the game is in match stage
// reset the .ready status of all players (also spectators)