// =============================================
// Nagger for players to know status of voting
-float Nagger_SendEntity(entity to, float sendflags)
+bool Nagger_SendEntity(entity this, entity to, float sendflags)
{
int nags, i, f, b;
entity e;
FOR_EACH_PLAYER(e)
if(e.frozen)
{
- SELFCALL(e, Unfreeze(self));
- SELFCALL_DONE();
+ WITH(entity, self, e, Unfreeze(self));
}
// Moving the player reset code here since the player-reset depends