.int team_saved; // team number to restore upon map reset
.void(entity this) reset; // if set, an entity is reset using this
.void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities)
-void reset_map(float dorespawn);
+void reset_map(float dorespawn, bool is_fake_round_start);
void ReadyCount();
-void ReadyRestart_force();
+void ReadyRestart_force(bool is_fake_round_start);
void VoteCount(float first_count);
void Nagger_Init();