const float RESTART_COUNTDOWN = 10;
entity nagger;
float readycount; // amount of players who are ready
-float readyrestart_happened; // keeps track of whether a restart has already happened
-float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
.float ready; // flag for if a player is ready
.int team_saved; // team number to restore upon map reset
.void(entity this) reset; // if set, an entity is reset using this