if (!(this.spawnflags & 8))
{
STAT(STRENGTH_FINISHED, actor) = 0;
- actor.invincible_finished = 0;
+ STAT(INVINCIBLE_FINISHED, actor) = 0;
if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this
{
int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id;