#define Q3COMPAT_DEFI BIT(1)
bool DoesQ3ARemoveThisEntity(entity this);
+int GetAmmoConsumptionQ3(string netname);
.int fragsfilter_cnt;
spawnfunc(ammo_classname) \
{ \
if(this.count && xonwep.ammo_type) \
- SetResource(this, xonwep.ammo_type, this.count * GetAmmoConsumptionPrimary(xonwep.netname)); \
+ SetResource(this, xonwep.ammo_type, this.count * GetAmmoConsumptionQ3(xonwep.netname)); \
SPAWNFUNC_BODY(GetAmmoItem(xonwep.ammo_type)) \
}