#include "wop.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
#include <common/weapons/_all.qh>
// #include <server/mutators/gamemode.qh>
spawnfunc(item_health_medium);
spawnfunc(item_health_mega);
spawnfunc(item_invis);
-spawnfunc(item_medic);
//***********************
//WORD OF PADMAN ENTITIES - So people can play wop maps with the xonotic weapons
//***********************
+//spawnfunc(item_revival) /* handled by buffs mutator */
+//spawnfunc(item_jumper) /* handled by buffs mutator */
+
spawnfunc(weapon_punchy) { spawnfunc_weapon_arc(this); }
spawnfunc(weapon_nipper) { spawnfunc_weapon_machinegun(this); }
spawnfunc(weapon_pumper) { spawnfunc_weapon_shotgun(this); }
spawnfunc(item_padpower) { spawnfunc_item_quad(this); }
spawnfunc(item_climber) { spawnfunc_item_invincible(this); }
spawnfunc(item_speedy) { spawnfunc_item_haste(this); }
-spawnfunc(item_jump) { spawnfunc_item_jetpack(this); }
spawnfunc(item_visionless) { spawnfunc_item_invis(this); }
-spawnfunc(item_revival) { spawnfunc_item_medic(this); }
spawnfunc(item_armor_padshield) { spawnfunc_item_armor_mega(this); }
+
+spawnfunc(holdable_floater) { spawnfunc_item_jetpack(this); }