.float damagedbytriggers;
float yoda;
-float damage_goodhits;
-float damage_gooddamage;
+int impressive_hits;
.float pain_finished; // Added by Supajoe
bool Heal(entity targ, entity inflictor, float amount, float limit);
.float fire_damagepersec;
-.float fire_endtime;
.float fire_deathtype;
.entity fire_owner;
.float fire_hitsound;
.entity fire_burner;
-void fireburner_think(entity this);
-
-float Fire_IsBurning(entity e);
-
float Fire_AddDamage(entity e, entity o, float d, float t, float dt);
void Fire_ApplyDamage(entity e);
-void Fire_ApplyEffect(entity e);
-
IntrusiveList g_damagedbycontents;
STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }