float team1_score, team2_score, team3_score, team4_score;
-float maxclients;
-
// flag set on worldspawn so that the code knows if it is dedicated or not
float server_is_dedicated;
float next_pingtime;
-string globalsound_fall;
-string globalsound_metalfall;
-string globalsound_step;
-string globalsound_metalstep;
-
const float VOICETYPE_PLAYERSOUND = 10;
const float VOICETYPE_TEAMRADIO = 11;
const float VOICETYPE_LASTATTACKER = 12;