.vector weaponentity_glowmod;
//.float weapon; // current weapon
+.float switchdelay_drop; // amount of time to complete drop frame for weapon
+.float switchdelay_raise; // amount of time to complete raise frame for weapon
.float switchweapon; // weapon requested to switch to
.float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible)
.string weaponname; // name of .weapon