#define INDEPENDENT_ATTACK_FINISHED
-float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions
+noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions
#define BUTTON_ATCK button0
#define BUTTON_JUMP button2
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
void PlayerUseKey();
-