float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
-float g_ctf_ignore_frags;
float g_race_qualifying;
float inWarmupStage;
float g_pickup_respawntime_weapon;
.float iscreature;
.float damagedbycontents;
.float damagedbytriggers;
+.float pushable;
.vector oldvelocity;
.float pauseregen_finished;
floatfield Item_CounterField(float it);
float W_AmmoItemCode(float wpn);
-float W_WeaponBit(float wpn);
string W_Name(float weaponid);
+string W_Apply_Weaponreplace(string in);
void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
-float weaponsInMap;
+WEPSET_DECLARE_A(weaponsInMap);
.float respawn_countdown; // next number to count
string clientstuff;
.float phase;
-.float weapons;
.float pressedkeys;
.float porto_forbidden;