#pragma once
+float warmup_limit;
#include <common/weapons/all.qh>
#include <common/stats.qh>
// Globals
float g_footsteps, g_grappling_hook, g_instagib;
-float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
float warmup_stage;
.entity flagcarried;
.int playerid;
-float playerid_last;
.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor
.vector death_origin;
string deathmessage;
-.float just_joined;
+.bool just_joined;
.float cvar_cl_weaponimpulsemode;
.float selectweapon; // last selected weapon of the player