]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Intrusify bot targets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 53aa317e6874c97cba35cde6a7f3276284a9de3b..6fbff1a9679e79b72d982b9b122bfee1c66ac81a 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 float warmup_limit;
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
 #include <common/stats.qh>
 
 #define INDEPENDENT_ATTACK_FINISHED 1
@@ -12,20 +12,6 @@ float g_footsteps, g_grappling_hook, g_instagib;
 float g_warmup_allguns;
 float g_warmup_allow_timeout;
 float warmup_stage;
-PROPERTY(float, g_pickup_respawntime_weapon)
-PROPERTY(float, g_pickup_respawntime_superweapon)
-PROPERTY(float, g_pickup_respawntime_ammo)
-PROPERTY(float, g_pickup_respawntime_short)
-PROPERTY(float, g_pickup_respawntime_medium)
-PROPERTY(float, g_pickup_respawntime_long)
-PROPERTY(float, g_pickup_respawntime_powerup)
-PROPERTY(float, g_pickup_respawntimejitter_weapon)
-PROPERTY(float, g_pickup_respawntimejitter_superweapon)
-PROPERTY(float, g_pickup_respawntimejitter_ammo)
-PROPERTY(float, g_pickup_respawntimejitter_short)
-PROPERTY(float, g_pickup_respawntimejitter_medium)
-PROPERTY(float, g_pickup_respawntimejitter_long)
-PROPERTY(float, g_pickup_respawntimejitter_powerup)
 float g_jetpack;
 
 float sv_clones;
@@ -430,7 +416,6 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI;
 #define MISSILE_IS_GUIDED(m) ((m.missile_flags & MIF_GUIDED_ALL) ? true : false)
 #define MISSILE_IS_TRACKING(m) ((m.missile_flags & MIF_GUIDED_TRACKING) ? true : false)
 
-
 ////
 
 .entity player_stats;
@@ -441,7 +426,6 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI;
 
 .string cvar_cl_physics;
 
-.bool init_for_player_needed;
 .void(entity this, entity player) init_for_player;
 
 IntrusiveList g_monsters;
@@ -461,3 +445,27 @@ STATIC_INIT(g_mines) { g_mines = IL_NEW(); }
 
 IntrusiveList g_projectiles;
 STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); }
+
+IntrusiveList g_items;
+STATIC_INIT(g_items) { g_items = IL_NEW(); }
+
+IntrusiveList g_initforplayer;
+STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
+
+IntrusiveList g_clones;
+STATIC_INIT(g_clones) { g_clones = IL_NEW(); }
+
+IntrusiveList g_assault_destructibles;
+STATIC_INIT(g_assault_destructibles) { g_assault_destructibles = IL_NEW(); }
+
+IntrusiveList g_assault_objectivedecreasers;
+STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); }
+
+IntrusiveList g_assault_objectives;
+STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); }
+
+IntrusiveList g_spawnpoints;
+STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }
+
+IntrusiveList g_bot_targets;
+STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); }