.float count;
//.float cnt2;
-.float play_time;
.int respawn_flags;
.float respawn_time;
.float respawn_time_max;
void FixClientCvars(entity e);
// WEAPONTODO: remove this
-WepSet weaponsInMap;
+//WepSet weaponsInMap;
#define weapons _STAT(WEAPONS)
string cvar_purechanges;
float cvar_purechanges_count;
-float game_starttime; //point in time when the countdown to game start is over
-float round_starttime; //point in time when the countdown to round start is over
+//float game_starttime; //point in time when the countdown to game start is over
+//float round_starttime; //point in time when the countdown to round start is over
void W_Porto_Remove (entity p);
//vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons
-.float wasplayer;
+.bool wasplayer;
float servertime, serverprevtime, serverframetime;
.float ammo_fuel;
-.vector prevorigin;
-
//flood fields
.float nickspamtime; // time of last nick change
.float nickspamcount;