void UpdateFrags(entity player, int f);
.float totalfrags;
-float team1_score, team2_score, team3_score, team4_score;
-
// flag set on worldspawn so that the code knows if it is dedicated or not
float server_is_dedicated;
// WEAPONTODO
#define DMG_NOWEP (weaponentities[0])
-float lockteams;
-
float sv_maxidle;
float sv_maxidle_spectatorsareidle;
int sv_maxidle_slots;
//float serverflags;
-.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-
.float player_blocked;
.float revival_time; // time at which player was last revived