.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) event_damage;
+.bool(entity targ, entity inflictor, float amount, float limit) event_heal;
+
//.string wad;
//.string map;
//float serverflags;
-.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-
.float player_blocked;
.float revival_time; // time at which player was last revived