float client_cefc_accumulatortime;
#endif
-.float campingrifle_bulletcounter;
+.float sniperrifle_bulletcounter;
+.float wish_reload;
#define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
// when doing this, hagar can go through clones
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float freezetag_frozen;
-.float freezetag_beginrevive_time;
.float freezetag_revive_progress;
+
+.entity muzzle_flash;
+.float misc_bulletcounter; // replaces uzi & hlac bullet counter.