.float stats_hit[WEP_MAXCOUNT]; // for hitscan bullets hit
.float stats_fired[WEP_MAXCOUNT]; // for hitscan bullets fired
+.float last_pickup;
+
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);
FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);