void weapon_defaultspawnfunc(entity this, Weapon e);
-float gameover;
float intermission_running;
float intermission_exittime;
float alreadychangedlevel;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
-.float weapon_blocked; // weapon use disabled
.float revive_progress = _STAT(REVIVE_PROGRESS);
.float revival_time; // time at which player was last revived