.float runes;
+// Keys player is holding
+.float itemkeys;
+// message delay for func_door locked by keys and key locks
+// this field is used on player entities
+.float key_door_messagetime;
+
.float version;
.float cvar_cl_handicap;
.float cvar_cl_playerdetailreduction;
.float cvar_cl_clippedspectating;
+.float cvar_cl_autoscreenshot;
.float cvar_cl_movement_track_canjump;
.float cvar_cl_newusekeysupported;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
void PlayerUseKey();
+