#define INDEPENDENT_ATTACK_FINISHED
-noref float require_spawnfunc_prefix; // if this float exists, only functions with spawnfunc_ name prefix qualify as spawn functions
-
#define BUTTON_ATCK button0
#define BUTTON_JUMP button2
#define BUTTON_ATCK2 button3
.float species;
+.float scheduledrespawntime;
.float respawntime;
.float respawntimejitter;
//.float chasecam;
.float pauserothealth_finished;
.float pauserotarmor_finished;
.float pauserotfuel_finished;
+// string overrides entity
.string item_pickupsound;
+.entity item_pickupsound_ent;
// definitions for weaponsystem
// more WEAPONTODO: move these to their proper files
float next_pingtime;
.float Version;
-.int SendFlags;
-.bool(entity to, int sendflags) SendEntity;
// player sounds, voice messages
// TODO implemented fall and falling