// Fields
-.void(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage;
+.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage;
//.string wad;
//.string map;
.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message
-float nJoinAllowed(entity ignore);
+bool nJoinAllowed(entity this, entity ignore);
.float spawnshieldtime;
.float item_spawnshieldtime;