]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Move load persistence floats back to their weapon files. That should be the last...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 06d0a3bf5714459a5518c5b90d6c3a12d48e8d45..ec82bf6530c0618434ed9004e92183112f6c0c64 100644 (file)
@@ -615,24 +615,6 @@ float client_cefc_accumulatortime;
 .float clip_load;
 .float old_clip_load;
 .float clip_size;
-.float wish_reload;
-
-// weapon load persistence, for weapons that support reloading
-.float laser_load;
-.float shotgun_load;
-.float uzi_load;
-.float grenadelauncher_load;
-.float minelayer_load;
-.float electro_load;
-.float crylink_load;
-.float hlac_load;
-.float nex_load;
-.float minstanex_load;
-.float sniperrifle_load;
-.float seeker_load;
-.float hagar_load;
-.float fireball_load;
-.float rocketlauncher_load;
 
 #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
 // when doing this, hagar can go through clones