.float old_clip_load;
.float clip_size;
-// weapon load persistence, for weapons that support reloading
-.float laser_load;
-.float shotgun_load;
-.float uzi_load;
-.float grenadelauncher_load;
-.float minelayer_load;
-.float electro_load;
-.float crylink_load;
-.float hlac_load;
-.float nex_load;
-.float minstanex_load;
-.float sniperrifle_load;
-.float seeker_load;
-.float hagar_load;
-.float fireball_load;
-.float rocketlauncher_load;
-
#define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
// when doing this, hagar can go through clones
// #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX