o = self.owner;
if(o.deadflag != DEAD_NO)
return FALSE;
- if not(IS_PLAYER(o))
+ if (!IS_PLAYER(o))
return FALSE;
if(other == o)
return FALSE;
if((IS_PLAYER(other)) || other.caplayer)
if(!teamplay || o.team != other.team)
- if not (radar_showennemies)
+ if (!radar_showennemies)
return FALSE;
return TRUE;
}