void func_breakable_colormod()
{
float h;
- if not(self.spawnflags & 2)
+ if (!(self.spawnflags & 2))
return;
h = self.health / self.max_health;
if(h < 0.25)
func_breakable_destroyed();
if(self.noise)
- sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
if(self.dmg)
RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, self.dmg_force, DEATH_HURTTRIGGER, world);