void GiveFrags (entity attacker, entity targ, float f, int deathtype)
{
// TODO route through PlayerScores instead
- if(gameover) return;
+ if(game_stopped) return;
if(f < 0)
{
mirrordamage = 0;
mirrorforce = 0;
- if (gameover || targ.killcount == FRAGS_SPECTATOR)
+ if (game_stopped || targ.killcount == FRAGS_SPECTATOR)
return;
damage_targ = targ;