force = force * g_weaponforcefactor;
mirrorforce *= g_weaponforcefactor;
}
-
+
+ // should this be changed at all? If so, in what way?
+ frag_attacker = attacker;
+ frag_target = targ;
+ frag_damage = damage;
+ frag_force = force;
+ MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+ damage = frag_damage;
+ force = frag_force;
+
// apply strength multiplier
if ((attacker.items & IT_STRENGTH) && !g_minstagib)
{