]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'samual/hagar_secondary_autorelease' into samual/balance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 73914d405bcd145ee98d1f82f6c52ae1b25b9152..994ee260baefb3384a4522de33f146b2d562bcdb 100644 (file)
@@ -59,7 +59,7 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u
 
 float IsDifferentTeam(entity a, entity b)
 {
-       if(teams_matter)
+       if(teamplay)
        {
                if(a.team == b.team)
                        return 0;
@@ -124,6 +124,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
+               if(targ.playerid)
+                       PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -265,8 +267,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed)
 void Send_KillNotification (string s1, string s2, string s3, float msg, float type)
 {
        WriteByte(MSG_ALL, SVC_TEMPENTITY);
-       WriteByte(MSG_ALL, TE_CSQC_NOTIFY);
-       WriteByte(MSG_ALL, CSQC_KILLNOTIFY);
+       WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
        WriteString(MSG_ALL, s1);
        WriteString(MSG_ALL, s2);
        WriteString(MSG_ALL, s3);
@@ -275,15 +276,14 @@ void Send_KillNotification (string s1, string s2, string s3, float msg, float ty
 }
 
 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
-void Send_CSQC_Centerprint(entity e, string s1, string s2, float msg, float type)
+void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
 {
        if (clienttype(e) == CLIENTTYPE_REAL)
        {
                msg_entity = e;
                WRITESPECTATABLE_MSG_ONE({
                        WriteByte(MSG_ONE, SVC_TEMPENTITY);
-                       WriteByte(MSG_ONE, TE_CSQC_NOTIFY);
-                       WriteByte(MSG_ONE, CSQC_CENTERPRINT);
+                       WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
                        WriteString(MSG_ONE, s1);
                        WriteString(MSG_ONE, s2);
                        WriteShort(MSG_ONE, msg);
@@ -297,13 +297,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
        string  s, a, msg;
        float w, type;
 
-       if (targ.classname == "player" || targ.classname == "corpse")
+       if (targ.classname == "player")
        {
-               if (targ.classname == "corpse")
-                       s = "A corpse";
-               else
-                       s = targ.netname;
-
+               s = targ.netname;
                a = attacker.netname;
 
                if (targ == attacker) // suicides
@@ -311,7 +307,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE)
                                msg = ColoredTeamName(targ.team); // TODO: check if needed?
             if(!g_cts) // no "killed your own dumb self" message in CTS
-                Send_CSQC_Centerprint(targ, msg, "", deathtype, MSG_SUICIDE);
+                Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE);
 
                        if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)
                        {
@@ -321,7 +317,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        if (targ.killcount > 2)
                                msg = ftos(targ.killcount);
-                       if(teams_matter && deathtype == DEATH_MIRRORDAMAGE)
+                       if(teamplay && deathtype == DEATH_MIRRORDAMAGE)
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        deathtype = KILL_TEAM_RED;
@@ -331,9 +327,9 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                        Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
                }
-               else if (attacker.classname == "player" || attacker.classname == "gib")
+               else if (attacker.classname == "player")
                {
-                       if(teams_matter && attacker.team == targ.team)
+                       if(teamplay && attacker.team == targ.team)
                        {
                                if(attacker.team == COLOR_TEAM1)
                                        type = KILL_TEAM_RED;
@@ -342,7 +338,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
 
                                GiveFrags(attacker, targ, -1, deathtype);
 
-                               Send_CSQC_Centerprint(attacker, s, "", type, MSG_KILL);
+                               Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL);
 
                                if (targ.killcount > 2) {
                                        msg = ftos(targ.killcount);
@@ -365,18 +361,18 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        checkrules_firstblood = TRUE;
                                        Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        // TODO: make these print a newline if they dont
-                                       Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
                                        PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
                                        PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
                                if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
                                } else {
-                                       Send_CSQC_Centerprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
-                                       Send_CSQC_Centerprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
+                                       Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
                                }
 
                                attacker.taunt_soundtime = time + 1;
@@ -457,7 +453,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                }
                else
                {
-                       Send_CSQC_Centerprint(targ, "", "", deathtype, MSG_KILL_ACTION);
+                       Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION);
                        if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "")
                                msg = inflictor.message;
                        else if (deathtype == DEATH_CUSTOM)
@@ -547,12 +543,15 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
        }
        else
        {
+               /*
+               skill based bot damage? gtfo. (tZork)
                if (targ.classname == "player")
                if (attacker.classname == "player")
                if (!targ.isbot)
                if (attacker.isbot)
                        damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
-
+        */
+        
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
                if(attacker.classname == "player")
@@ -562,7 +561,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                damage = 0;
                                force = '0 0 0';
                        }
-                       else if(teams_matter && attacker.team == targ.team)
+                       else if(teamplay && attacker.team == targ.team)
                        {
                                if(autocvar_teamplay_mode == 1)
                                        damage = 0;
@@ -780,15 +779,21 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        if(deathtype & HITTYPE_HEADSHOT)
                                damage *= 1 + damage_headshotbonus;
 
-                       if(targ.classname == "player")
+                       entity victim;
+                       if((targ.vehicle_flags & VHF_ISVEHICLE) && targ.owner)
+                               victim = targ.owner;
+                       else
+                               victim = targ;
+
+                       if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
                        {
-                               if(IsDifferentTeam(targ, attacker))
+                               if(IsDifferentTeam(victim, attacker))
                                {
                                        if(damage > 0)
                                        {
                                                if(deathtype != DEATH_FIRE)
                                                {
-                                                       if(targ.BUTTON_CHAT)
+                                                       if(victim.BUTTON_CHAT)
                                                                attacker.typehitsound += 1;
                                                        else
                                                                attacker.hitsound += 1;
@@ -799,12 +804,13 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
 
                                                if not(DEATH_ISSPECIAL(deathtype))
                                                {
+                                                       if(targ.classname == "player") // don't do this for vehicles
                                                        if(!g_minstagib)
-                                                       if(IsFlying(targ))
+                                                       if(IsFlying(victim))
                                                                yoda = 1;
 
                                                        if(g_minstagib)
-                                                       if(targ.items & IT_STRENGTH)
+                                                       if(victim.items & IT_STRENGTH)
                                                                yoda = 1;
 
                                                        if(deathtype & HITTYPE_HEADSHOT)