PlayerScore_Add(targ, SP_DEATHS, 1);
- if(g_arena || g_ca)
- if(autocvar_g_arena_roundbased)
- return;
-
if(targ != attacker) // not for suicides
if(g_weaponarena_random)
{
else
{
self = oldself;
- if(g_lms)
- {
- // remove a life
- float tl;
- tl = PlayerScore_Add(targ, SP_LMS_LIVES, -1);
- if(tl < lms_lowest_lives)
- lms_lowest_lives = tl;
- if(tl <= 0)
- {
- if(!lms_next_place)
- lms_next_place = player_count;
- else
- lms_next_place = min(lms_next_place, player_count);
- PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
- --lms_next_place;
- }
- f = 0;
- }
}
attacker.totalfrags += f;
{
if(DEATH_ISSPECIAL(deathtype))
{
- entity deathent = deathtypes[(deathtype - DT_FIRST) - 1];
+ entity deathent = deathtypes[(deathtype - DT_FIRST)];
if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
if(murder)
string deathlocation = (autocvar_notification_server_allows_location ? NearestLocation(targ.death_origin) : "");
#ifdef NOTIFICATIONS_DEBUG
- dprint(
+ Debug_Notification(
sprintf(
"Obituary(%s, %s, %s, %s = %d);\n",
attacker.netname,
damage_attacker = attacker;
attacker_save = attacker;
- if(targ.classname == "player")
+ if(IS_PLAYER(targ))
if(targ.hook)
if(targ.hook.aiment)
if(targ.hook.aiment == attacker)
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))
{
- if(targ.classname == "player")
+ if(IS_PLAYER(targ))
if not(IsDifferentTeam(targ, attacker))
{
self = oldself;
}
else
{
- /*
- skill based bot damage? gtfo. (tZork)
- if (targ.classname == "player")
- if (attacker.classname == "player")
- if (!targ.isbot)
- if (attacker.isbot)
- damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
- */
-
// nullify damage if teamplay is on
if(deathtype != DEATH_TELEFRAG)
- if(attacker.classname == "player")
+ if(IS_PLAYER(attacker))
{
- if(targ.classname == "player" && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
+ if(IS_PLAYER(targ) && targ != attacker && (IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(targ)))
{
damage = 0;
force = '0 0 0';
damage = 0;
else if(autocvar_teamplay_mode == 4)
{
- if(targ.classname == "player" && targ.deadflag == DEAD_NO)
+ if(IS_PLAYER(targ) && targ.deadflag == DEAD_NO)
{
attacker.dmg_team = attacker.dmg_team + damage;
complainteamdamage = attacker.dmg_team - autocvar_g_teamdamage_threshold;
- if(complainteamdamage > 0 && !g_ca) // FIXME why is g_ca ruled out here? Why not just g_mirrordamage 0 on CA servers?
+ if(complainteamdamage > 0)
mirrordamage = autocvar_g_mirrordamage * complainteamdamage;
mirrorforce = autocvar_g_mirrordamage * vlen(force);
- if(g_ca)
- damage = 0;
- else
- damage = autocvar_g_friendlyfire * damage;
+ damage = autocvar_g_friendlyfire * damage;
// mirrordamage will be used LATER
if(autocvar_g_mirrordamage_virtual)
}
}
- if(targ.classname == "player")
- if(attacker.classname == "player")
- if(attacker != targ)
- {
- targ.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
- }
-
if not(DEATH_ISSPECIAL(deathtype))
{
damage *= g_weapondamagefactor;
if (targ == attacker)
{
- if(g_ca || (g_cts && !autocvar_g_cts_selfdamage))
+ if(g_cts && !autocvar_g_cts_selfdamage)
damage = 0;
else
damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself
else
victim = targ;
- if(victim.classname == "player" || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
{
if(IsDifferentTeam(victim, attacker))
{
if not(DEATH_ISSPECIAL(deathtype))
{
- if(targ.classname == "player") // don't do this for vehicles
+ if(IS_PLAYER(targ)) // don't do this for vehicles
if(IsFlying(victim))
yoda = 1;
}
// apply push
if (self.damageforcescale)
if (vlen(force))
- if (self.classname != "player" || time >= self.spawnshieldtime || g_midair)
+ if (!IS_PLAYER(self) || time >= self.spawnshieldtime)
{
vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor);
if(self.movetype == MOVETYPE_PHYSICS)
if(autocvar_g_throughfloor_debug)
print(sprintf(" steps=%f", total));
- if (targ.classname == "player")
+ if (IS_PLAYER(targ))
total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
else
total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
float dps;
float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
- if(e.classname == "player")
+ if(IS_PLAYER(e))
{
if(e.deadflag)
return -1;
return;
for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
- if(clienttype(o) == CLIENTTYPE_NOTACLIENT)
+ if(IS_NOT_A_CLIENT(o))
o = e.fire_owner;
// water and slime stop fire
if not(IS_INDEPENDENT_PLAYER(e))
FOR_EACH_PLAYER(other) if(e != other)
{
- if(other.classname == "player")
+ if(IS_PLAYER(other))
if(other.deadflag == DEAD_NO)
if not(IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))