]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into terencehill/crosshair_colors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 7af3a866ab5bb9006ae0db717ebdad98b7a414f9..fd5b445eba8664746b8ad43f64738e3ad0534fd7 100644 (file)
@@ -528,15 +528,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                if (attacker.isbot)
                        damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
 
-               if(g_freezetag)
-               {
-                       if(targ.freezetag_frozen == 1)
-                       {
-                               damage = 0;
-                               force = force * cvar("g_freezetag_frozen_force");
-                       }
-               }
-
                // nullify damage if teamplay is on
                if(deathtype != DEATH_TELEFRAG)
                if(attacker.classname == "player")
@@ -634,7 +625,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        force = force * g_weaponforcefactor;
                        mirrorforce *= g_weaponforcefactor;
                }
-
+               
+               // should this be changed at all? If so, in what way?
+               frag_attacker = attacker;
+               frag_target = targ;
+               frag_damage = damage;
+               frag_force = force;
+        frag_deathtype = deathtype;
+               MUTATOR_CALLHOOK(PlayerDamage_Calculate);
+               damage = frag_damage;
+               force = frag_force;
+               
                // apply strength multiplier
                if ((attacker.items & IT_STRENGTH) && !g_minstagib)
                {