Ice_Think(ice);
- RemoveGrapplingHook(targ);
+ RemoveGrapplingHooks(targ);
- FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook.aiment == targ)
+ RemoveHook(it.(weaponentity).hook);
+ }
+ });
// add waypoint
if(show_waypoint)
WaypointSprite_Kill(targ.waypointsprite_attached);
- FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == targ, LAMBDA(RemoveGrapplingHook(it)));
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(it.(weaponentity).hook.aiment == targ)
+ RemoveHook(it.(weaponentity).hook);
+ }
+ });
// remove the ice block
if(targ.iceblock)
attacker_save = attacker;
if(IS_PLAYER(targ))
- if(targ.hook)
- if(targ.hook.aiment)
- if(targ.hook.aiment == attacker)
- RemoveGrapplingHook(targ); // STOP THAT, you parasite!
+ {
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker)
+ RemoveHook(targ.(weaponentity).hook);
+ }
+ }
// special rule: gravity bomb does not hit team mates (other than for disconnecting the hook)
if(DEATH_ISWEAPON(deathtype, WEP_HOOK) || DEATH_ISWEAPON(deathtype, WEP_TUBA))