]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_hook.qc
Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_hook.qc
index 5515c57aa7069ba6365e68a83d353ab6c1f3c180..86fb14b29c997be7a56166fd57958a43b274c59f 100644 (file)
@@ -8,6 +8,8 @@
 #include "cl_player.qh"
 #include "command/common.qh"
 #include "round_handler.qh"
+#include "../common/state.qh"
+#include "../common/physics/player.qh"
 #include "../common/vehicles/all.qh"
 #include "../common/constants.qh"
 #include "../common/util.qh"
@@ -240,10 +242,10 @@ void GrapplingHookThink()
                                        {
                                                entity aim_ent = ((IS_VEHICLE(self.aiment) && self.aiment.owner) ? self.aiment.owner : self.aiment);
                                                v = v - dv * 0.5;
-                                               if((frozen_pulling && self.aiment.frozen) || !frozen_pulling)
+                                               if((frozen_pulling && STAT(FROZEN, self.aiment)) || !frozen_pulling)
                                                {
                                                        self.aiment.velocity = self.aiment.velocity - dv * 0.5;
-                                                       self.aiment.flags &= ~FL_ONGROUND;
+                                                       UNSET_ONGROUND(self.aiment);
                                                        if(self.aiment.flags & FL_PROJECTILE)
                                                                UpdateCSQCProjectile(self.aiment);
                                                }
@@ -251,17 +253,17 @@ void GrapplingHookThink()
                                                        self.aiment.nextthink = time + autocvar_g_balance_grapplehook_nade_time; // set time after letting go?
                                                aim_ent.pusher = self.realowner;
                                                aim_ent.pushltime = time + autocvar_g_maxpushtime;
-                                               aim_ent.istypefrag = aim_ent.BUTTON_CHAT;
+                                               aim_ent.istypefrag = PHYS_INPUT_BUTTON_CHAT(aim_ent);
                                        }
                                }
 
-                               pull_entity.flags &= ~FL_ONGROUND;
+                               UNSET_ONGROUND(pull_entity);
                        }
 
                        if(!frozen_pulling && !(self.aiment.flags & FL_PROJECTILE))
                                pull_entity.velocity = WarpZone_RefSys_TransformVelocity(self, pull_entity, v * velocity_multiplier);
 
-                       if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !self.aiment.frozen)
+                       if(frozen_pulling && autocvar_g_balance_grapplehook_pull_frozen == 2 && !STAT(FROZEN, self.aiment))
                        {
                                RemoveGrapplingHook(self.realowner);
                                return;
@@ -280,7 +282,7 @@ void GrapplingHookThink()
                        self.realowner.velocity = dir*spd;
                        self.realowner.movetype = MOVETYPE_FLY;
 
-                       self.realowner.flags &= ~FL_ONGROUND;
+                       UNSET_ONGROUND(self.realowner);
                }
        }
 
@@ -317,25 +319,25 @@ void GrapplingHookTouch ()
        //self.realowner.disableclientprediction = true;
 }
 
-void GrapplingHook_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
-       if(self.health <= 0)
+void GrapplingHook_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if(this.health <= 0)
                return;
 
-       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+       if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
                return; // g_balance_projectiledamage says to halt
 
-       self.health = self.health - damage;
+       this.health = this.health - damage;
 
-       if (self.health <= 0)
+       if (this.health <= 0)
        {
-               if(attacker != self.realowner)
+               if(attacker != this.realowner)
                {
-                       self.realowner.pusher = attacker;
-                       self.realowner.pushltime = time + autocvar_g_maxpushtime;
-                       self.realowner.istypefrag = self.realowner.BUTTON_CHAT;
+                       this.realowner.pusher = attacker;
+                       this.realowner.pushltime = time + autocvar_g_maxpushtime;
+                       this.realowner.istypefrag = PHYS_INPUT_BUTTON_CHAT(this.realowner);
                }
-               RemoveGrapplingHook(self.realowner);
+               RemoveGrapplingHook(this.realowner);
        }
 }