self.hook_length = -1;
}
+.vector hook_start, hook_end;
+float GrapplingHookSend(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_HOOK);
+ sf = sf & 0x7F;
+ if(sound_allowed(MSG_BROADCAST, self.owner))
+ sf |= 0x80;
+ WriteByte(MSG_ENTITY, sf);
+ if(sf & 1)
+ {
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+ }
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_start_x);
+ WriteCoord(MSG_ENTITY, self.hook_start_y);
+ WriteCoord(MSG_ENTITY, self.hook_start_z);
+ }
+ if(sf & 4)
+ {
+ WriteCoord(MSG_ENTITY, self.hook_end_x);
+ WriteCoord(MSG_ENTITY, self.hook_end_y);
+ WriteCoord(MSG_ENTITY, self.hook_end_z);
+ }
+ return TRUE;
+}
+
void GrapplingHookThink()
{
float spd, dist, minlength, pullspeed, ropestretch, ropeairfriction, rubberforce, newlength, rubberforce_overstretch, s;
makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
myorg = WarpZone_RefSys_TransformOrigin(self, self.owner, self.origin) + v_forward * (-9);
- // TODO turn into a csqc entity
- WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
- WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
- WriteByte(MSG_BROADCAST, 0);
- WriteCoord(MSG_BROADCAST, myorg_x);
- WriteCoord(MSG_BROADCAST, myorg_y);
- WriteCoord(MSG_BROADCAST, myorg_z);
- WriteCoord(MSG_BROADCAST, org_x);
- WriteCoord(MSG_BROADCAST, org_y);
- WriteCoord(MSG_BROADCAST, org_z);
+ if(myorg != self.hook_start)
+ {
+ self.SendFlags |= 2;
+ self.hook_start = myorg;
+ }
+ if(org != self.hook_end)
+ {
+ self.SendFlags |= 4;
+ self.hook_end = org;
+ }
}
void GrapplingHookTouch (void)
missile.movetype = MOVETYPE_FLY;
PROJECTILE_MAKETRIGGER(missile);
- setmodel (missile, "models/hook.md3"); // precision set below
+ //setmodel (missile, "models/hook.md3"); // precision set below
setsize (missile, '-3 -3 -3', '3 3 3');
setorigin (missile, org);
missile.event_damage = GrapplingHook_Damage;
missile.takedamage = DAMAGE_AIM;
missile.damageforcescale = 0;
+
+ missile.hook_start = missile.hook_end = missile.origin;
+
+ Net_LinkEntity(missile, FALSE, 0, GrapplingHookSend);
}
// void GrapplingHookFrame()