+#ifndef HOOK_H
+#define HOOK_H
+
// Wazat's grappling hook
.entity hook;
void GrapplingHookFrame();
+void _GrapplingHookFrame();
void RemoveGrapplingHook(entity pl);
void SetGrappleHookBindings();
// (note: you can change the hook impulse #'s to whatever you please)
void GrappleHookInit();
vector hook_shotorigin[4];
+#endif