#include "g_lights.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
void train_next(entity this);
const float LOOP = 1;
void dynlight_think(entity this)
{
if(!this.owner)
- remove(this);
+ delete(this);
this.nextthink = time + 0.1;
}