.float loddistance1;
.float loddistance2;
-vector NearestPointOnBox(entity box, vector org);
float LOD_customize()
{
float d;
d = cvar("loddebug");
if(d == 1)
self.modelindex = self.lodmodelindex0;
- else if(d == 2)
+ else if(d == 2 || !self.lodmodelindex2)
self.modelindex = self.lodmodelindex1;
else // if(d == 3)
self.modelindex = self.lodmodelindex2;
}
if(self.lodmodelindex1)
- SetCustomizer(self, LOD_customize, LOD_uncustomize);
+ if not(self.SendEntity)
+ SetCustomizer(self, LOD_customize, LOD_uncustomize);
}
void SetBrushEntityModel()