return a;
}
+vector animfixfps2(entity e, vector a, vector b)
+{
+ // multi-frame anim: keep as-is
+ float dur;
+ dur = frameduration(e.modelindex, a_x);
+ if(dur <= 0)
+ {
+ a = b;
+ dur = frameduration(e.modelindex, a_x);
+ }
+ if(a_y == 1)
+ {
+ if(dur > 0)
+ a_z = 1.0 / dur;
+ }
+ return a;
+}
+
/*
==================
SUB_Remove