==================
SUB_Friction
-Applies some friction to self
+Applies some friction to this
==================
*/
.float friction;
=============
SUB_CalcMove
-calculate self.velocity and self.nextthink to reach dest from
-self.origin traveling at speed
+calculate this.velocity and this.nextthink to reach dest from
+this.origin traveling at speed
===============
*/
void SUB_CalcMoveDone(entity this);
=============
SUB_CalcAngleMove
-calculate self.avelocity and self.nextthink to reach destangle from
-self.angles rotating
+calculate this.avelocity and this.nextthink to reach destangle from
+this.angles rotating
-The calling function should make sure self.think is valid
+The calling function should make sure this.think is valid
===============
*/
void SUB_CalcAngleMoveDone (entity this);
float LOD_customize(entity this);
-void LOD_uncustomize();
+void LOD_uncustomize(entity this);
void LODmodel_attach(entity this);
void ApplyMinMaxScaleAngles(entity e);
-void SetBrushEntityModel();
+void SetBrushEntityModel(entity this);
-void SetBrushEntityModelNoLOD();
+void SetBrushEntityModelNoLOD(entity this);
/*
================
void SetMovedir(entity this);
-void InitTrigger();
+void InitTrigger(entity this);
-void InitSolidBSPTrigger();
+void InitSolidBSPTrigger(entity this);
bool InitMovingBrushTrigger(entity this);