t.message = self.message;
t.killtarget = self.killtarget;
t.target = self.target;
+ t.target2 = self.target2;
+ t.target3 = self.target3;
+ t.target4 = self.target4;
return;
}
void multi_touch()
{
if not(self.spawnflags & 2)
- {
if not(other.iscreature)
return;
- if(self.team)
- if(self.team == other.team)
+ if(self.team)
+ if((self.spawnflags & 4 == 0) == (self.team != other.team))
return;
- }
// if the trigger has an angles field, check player's facing direction
if (self.movedir != '0 0 0')
sound(self, CHAN_TRIGGER, "misc/null.wav", VOL_BASE * self.volume, self.atten);
self.use = target_speaker_use_on;
}
+void target_speaker_reset()
+{
+ if(self.spawnflags & 1) // LOOPED_ON
+ {
+ if(self.use == target_speaker_use_on)
+ target_speaker_use_on();
+ }
+ else if(self.spawnflags & 2)
+ {
+ if(self.use == target_speaker_use_off)
+ target_speaker_use_off();
+ }
+}
void spawnfunc_target_speaker()
{
if(self.spawnflags & 8) // ACTIVATOR
self.use = target_speaker_use_activator;
else if(self.spawnflags & 1) // LOOPED_ON
+ {
target_speaker_use_on();
+ self.reset = target_speaker_reset;
+ }
+ else if(self.spawnflags & 2) // LOOPED_OFF
+ {
+ self.use = target_speaker_use_on;
+ self.reset = target_speaker_reset;
+ }
else
self.use = target_speaker_use_on;
}